Post by Jirachis on Aug 10, 2006 12:46:02 GMT -5
Walkthrough
Conker's Bad Fur Day (N64)
4. Walkthrough
Corn off the Cob
----------------
When you enter the door, It will show a dung beetle trying to leave. He
will tell you his story of what happened to his friends , then leave. Then
continue along the poo path and a thunderous voice will tell you that he
wants sweet corn. In front of you is a kernel of sweet coen, so smack it
with a frying pan, pick it up and walk to the platform leading to the
middle. Conker will throw the sweet corn in.
Now go back to the poo path
and continue up it, jumping over the large gap and tail spinning. You will
come to 2 more sweet corn kernels. So do the same (smack them with the
frying pan, and carry them to the walkway, leading to the middle). Be
careful because on each spot that has sweet corn, a giant hand will pop up
and try to smack you. Continue on down the path, and when you get to the 3
sweet corn, do the same as before. This time, a huge beast will rise from
the poo.....
Sweet Melody
------------
Now for the boss battle, and a sick one at that. You have to fight a huge
monster made out of poo. You start the battle off next to a B pad, but
don't worry about it, it isn't necissary at the moment. The GMP (Great
Mighty Poo) will start throwing poo balls at you, run around avoiding them
until he stops at starts singing. This is when you get on the B pad. it
will give you a roll of toilet paper. Aim wisely and send it into the GMP's
mouth. He will spit it up and throw a ball on top of your current B pad.
So now make your way back the way you came, when you reach the spot where
you found 2 kernels, stop to find a B pad. Do the same as above, this time
however, you will need to get 2 rolls in his mouth. Once this is done, he
will partially crack a glass wall.
Make your way back to the very beginning now, jumping back over the huge
gap. There is a B pad where you found the 1st kernel. This time you will
need to get 3 rolls in his mouth, so when he stops singing, stand on the
B pad and aim it at a spot where the GMP will appear, when he does, throw
the roll right away, other wise you won't do it in time, when you complete
this part, he will totally break the glass wall.
U-Bend Blues
------------
With the glass broken, head back up to the 2nd B pad, just past that is a
walkway that leads away from the GMP. Follow it up to find some cash and a
rope. Jump on the rope to flush the GMP. Once he is flushed, jump down
into the middle hole and jump on the platforms until you get to the door,
go through it.
It will now show a cut scene of Berri, a rock monster comes to her house,
knocks her out, and drags her away. You will now be back in control of
Conker, jump forward into the pool of water. Swim down to find one of the
most difficult parts of the game : The underwater fans! You will need to
swim through 3 fans. If 1 of them touches you, you are dead. Try to stop
in front of one, wait till it passes and go!
The Bluff
---------
Once you are past all 3 fans, you must swim up into the opening. From here,
swim to the surface. There will be a tunnel at the surface, swim through it
. You will come out on a long board with a rope at the end. jump onto the
rope and climb to the top. Rotate the camera until you can see the other
rope. Jump tot he new one and climb up.
You will climb up to the top of a tower. From here, head to your left being
careful not to fall in. Walk across the narrow pathway and you will get
into a cut scene with a guard asking you for $1000 to pass. He will then
ask you if your a squirrel, you will say your an elephant and he will let
you pass. Once you are past, the money will come jumping back into your
pocket. Continue on down the new path and go through the opening.
Well, you begin the new chapter looking at a large temple (pyramid) with
raptors circling the perimeter of it. Make your way6 along th path and
then turn left following the path around the pyramid jumping to avoid being
bitten by the raptors, until you get to the other side. Go in the door way
in the pyramid. This will take you to the 2nd level. Make your way to the
other side of the pyramid again, avoiding the raptors along your way. Go
into this new door, it will bring you to the very top. This is where a wad
of cash will be waiting. Grab it and then jump on the head of the statue
and press B 3 times to make the statue fall into the ground, and you with
it.
Chapter 6: Uga Buga
Drunken Gits
------------
You will be in a caveman infested area. Jump back onto the head of the
statue and press B to open the door below you. This just makes an opening
into the side of the base and doesn't really serve any purpose to you.
Behind you should be an area with a bunch of sleeping rock monsters.
You will need to run to the back left corner of this area to find a movable
rock. Roll it back to the big statue while avoiding the rock monsters that
will come after you. Once you get it to the statue, roll it through the
opening that you made under it. Keep rolling the rock straight into the
opening ahead. The rock will go down the path, killing one caveman,
breaking a hole in the wall, and opening the way to the Unga Bungas
Sacrifice
---------
Go to your left and follow the long twisting path down to the ground. You
will see a HUGE dinosaur head on the wall, go to the left of it and go
through the door. Follow this new path until you see an egg. Make your way
over to it, beside it is a stone flipp'n monk. Jump on his stone to be
thrown on top of the egg, press B to make Conker hatch the egg. After it
is hatched, it will crush the monk and begin to follow you. Now, with a new
friend, make your way back along the path, letting the baby dino eat the
Unga Bungas along the way. Once you get to the end of the path, go through
the door.
When you come out, you will need to make the dino come down the
ramp to your right. Now bring it over to that platform that you raised a
few minutes ago. Lead it up to the platform, then jump off the back, so
that the dino stays up there. Now run back tot he front and go back on the
B pad. Shoot the switch on the other side to make the other platform come
down and.....and....kill the baby dino! Who could do such a thing!? Well
apparently the giant dino head likes it because he opens his mouth and
"allows" you to enter.
Phlegm
------
Well, although the dino is letting you inside, his tounge is too slippery
to climb so you will need to flip up on the dino's head by using the monk
located in front of the giant head. Once you are up, keep running straight
across his back to reach some cash, go to the VERY end to get a squirrel
tail.
Now go back on top of the dino's head. There is green smoke coming
out of his nostrils, You will need to wait for the smoke to clear, then
jump in his nostril and press B, this will make Conker pull out a pepper
shaker and dump it in the dino's nose! The dino will sneeze. Now go to the
other side and do the same with the other nostril, he will sneeze again,
causing the saliva on his tounge to disappear. Jump down from the head and
go through his now accessible mouth...
Walk up the dino's tounge and walk past the hanging swinging thing, being
sure not to touch it. Once inside, there will be a couple or "forks in the
road" always head to the right. This is the safer way to get through the
mouth. At the end of this "road" there will be an opening, walk through it
and it will show Conker walk up to a sleeping caveman and take his hat.
Worship
-------
Now, turn around and go back through the mouth, stick to the left now, and
when you get out you will be greeted by a couple of unga bunga's that will
"worship" you. Remember the rock monsters from the beginning of this
chapter? Well it appears that the unga bunga don't like them, so bring the
unga bungas up the ramp leading out of the main chamber and bring them to
the rock monsters, the "bungas" will begin hitting the rock monsters with
clubs. When all the monsters are dead, go to the bouncer in front of the
entrance to the rock solid club. After a short speech, you will be allowed
in.
Rock Solid
----------
The Rock Solid is.......well i guess you can call it a disco club. After
you walk in, turn to the left and go down the stairs. Then go to the left
where you will see a few bikers standing against a counter. Go behind them
to find a boulder. Push it up the stairs and to the front door, there is a
switch there, roll the boulder onto the switch to open up a door on the far
wall straight across from you.
Now go back to where the bikers are standing, near them as a keg. As before
you must go unde it, press B and get drunk, therefore making you able
to urinate. After getting "wasted" head back to the dance floor. Your goal
is to pee on on of the male dancers so that he turns into a ball, you will
then have to pee on him some more, push him into the door that the switch
made. Be careful though, because if you take the "stream" off of the rock
man, he will get up and come after you. The alka sheltzer is located right
in the middle of the dance floor, you may have to walk around the stand a
bit to find the ramp though.
Now that the first rock man is through the door, go through the door after
him. You will appear right beside him, so go behind him and start pushing
him along the cat walk to the right. Along the way, female dancers may step
out of holes causing you to fall off, DON'T LET THAT HAPPEN. Just be
careful and take your time. Once you get it to the end, there will be a
switch, push the rock onto the switch to make the big door close and two on
either side of it open.
Now for a trickier part, you will have to pee on the other two rock men
and make them enter the two new doorways, one for each rock man. After you
push the first in, it will crash down beside Berri's cage. After you push
the second one in, it will BREAK berri's cage, she will jump down and run
off, leaving some money behind....
In order to get it, jump up on the ledge to the left or right of the middle
door, you should be able to see where berri's cage was so jump up to that
ledge and grab the cash. Now that your work here is completed, head back
outside. Well, that's what YOU want to do but the bouncer at the door will
take you to see his boss.
Bomb Run
--------
The weasel mob boss will start talking to you. He is not mad at you for
taking his money, but he wants you to do a little "job" first. You must get
rid of all of the Unga Bungas.
You will appear outside of the Rock Solid Club with a bomb in your hands.
Walk straight ahead while avoiding the rock monsters who have come back
from the dead. Make your way under the big statue and back into the chamber
of the unga bungas. Walk down the left ramp and as soon as you are able to
see a caveman on the ramp, jump off to your right. Once your on the ground,
go walk up the giant dino's tounge again and go into his mouth.
This time you will have to go down the left path as you cannot jump with
the bomb in your hands. Watch out for the dangling things. You will end up
at the same exit as before, go through it and walk past the sleeping
caveman up to the end of the walkway. Conker will throw the bomb into the
lava causing the lava to rise, killing all the Unga Bungas. After that is
over, jump across the rocks to get to a new opening.
Mugged
------
When you come out, a couple of bikers will smack you over the head and
steal all of your cash! To get it back, you need to go through the doorway
ahead. Then drop off, instead of landing in the lava, you will end up on
the jetboard that one of the bikers left behind.
Jetboard Controls
=-=-=-=-=-=-=-=-=
Analog stick:
Up-forward
Back-Slow down
Left-Turn left
Right-turn right
A Button-Jump
B Button-Swing frying pan
Now that you know how to use the jetboard, start racing after those bikers!
Smack them with the frying pan to make them fall into the lava and get your
cash back. Once you have hit all 3 of them, wait until you get to the ramp
by where you started, go up it and jump. You should go into the cage, get
the money, and continue on to a coliseum.
Raptor Food
-----------
You will appear in a large coliseum with lots of spectators. You will see
two guards and a large wooden door on the other side of your "island" Run
over there to make the wooden door fall down into a drawbridge and a raptor
to come walking out and eat the guards. Now run back across the "island"
jumping to avoid being bitten by the raptor. When you find the B pad, wait
until the raptor is near it, then press B, causing Conker to hypnotise it
and climb on it's back.
Dino Controls
=-=-=-=-=-=-=
Analog Stick-Move the dino around the island
B Button-While running, lets you headbutt the cavemen. If you have a caveman
in your mouth, stand still and press B to swallow it
A Button-Jump
The next part is a bit more difficult. Buga the Knut will get angry and get
infantry to come after you. The first you will come across are cavemen with
clubs. You will need to basically run over the cavemen one by one. As soon
as you run over one, the dino will pick it up in his mouth, press B to
swallow him. Continue until all the "clubbers" are dead.
Next, Buga will order the spear throwers at you, do the same as above to
finish them off.
Next, he will order a mix of the two to get you, do the same once again to
make Buga angry enough to come down and finish you himself...
Buga the Knut
-------------
He may look hard but Buga is actually one of the easiest bosses in the
entire game! You will have to for the "meat and two vedge" which means, to
run up to him, when he raises his club to hit you, press B to bite his...er
..."bone" but watch out because he also has a jump attack that sends
shockwaves through the island. When you bite his "bone" he will drop his
pants, he will cover up the front, leaving the "behind" available to bite.
Run behind him and take a chunk out of his "rear". Do this three times to
defeat him,. see I told you he was easy.
Conker will notice a pair of "big babes" up near where Buga used to sit.
Run over to the "diving board" where the infantry was coming out of. High
jump and tail spin to reach the platform with the doorway, go through it
to meet up with the "big babes"
After a short scene, Conker will be placed beside some cash, which runs
away from him. Run through he doorway after it. You will appear on a high
balcony above the room with the temple and the raptors. Run along the
narrow path to find another door. Go through it to meet up with the cash,
grab it and keep on going. Jump down the hole with the sign that says
"Danger Poo" This is the room where the giant fans are. Climb out of the
water and highjump to reach the doorway out of the room. You will now be
back in the Great Mighty Poo's room, jump down the middle right in front of
you to come out of the pipe in poo cabin. Walk outside.
Windy
_____
Wasps' Revenge
--------------
As soon as you walk outside, you will see a cut scene of Mrs. Bee's hive
being stolen by the same wasps as before. Make your way out of Poo land and
back to the beginning where Mrs. Bee is. She will tell you that her hive is
stolen and that she wants you to get it for her again. This time, she will
be paying you $400 though! As before, go up the "naughty" path to get to
the Wasp's Hive.
Instead of going into the hive, high jump to get to the hole on the left
side of the hive, it will take you to a hole on the right side, now jump
and tail spin to the hole in the middle. It will take you to an alcove in
the side of the hive, where $100 awaits you. Now go back and enter the hive
...
Walk up the spiral pathway to get to the hive, instead of carrying it, you
will need to hop inside and fend off the attacking wasps. There is a radar
to keep track of where the wasps are. Press Z to fire the machine guns.
Don't let the wasps get too close to you or they will sting you.
After all of the Wasps are dead, hop out to carry the hive back to Mrs. Bee
. The three wasps from the beginning will come out and try to sting you as
you carry it back. Do the same as before, only this time, you will have to
carry it down the spiral path inside the hive first. After you bring it
back to Mrs. Bee, she will hop inside and blow the wasps to bits. After she
pays you the $400, head back to the B pad that you used to defeat the Dung
beetles, Behind it is a path that leads up the spiral mountain in the
center of "Windy"
Mr. Barrel
----------
You will meet a barrel whose name is Mr. Barrel. If you
have the right amount of money (which you should have if you've been
following this FAQ) he will allow you to ride on top of him. Ride him down
the spiral hill, it will get out of control and crash into the boarded up
doorway in the river by Mrs. Bee. It will break the wood down, allowing you
to go through.
Spooky
______
Mr. Death
---------
The ride form Mr. Barrel will leave you unconscious. When you wake up, it'll
be dark out. Head over to the doorway that Mr. Barrel made available (the
one of Mrs. Bee's hive) and go thought he opening.
A bunch of rocks will fall down behind you, so you can't exit through there
. Follow the stream that you're in up until you get to a big semi-lake. On
the other side is Gregg the Grim Reaper. You've probaly met him already, so
go over and talk to him. After a brief conversation, walk behind him and to
the right, up the wooden walkway.
When you get to a large door, jump off
tot he right, into the water where there is a door waiting for you, go
through it. When you come out the other side, there will be a handle in
front of you, jump to reach it. It will open up the big door that you just
passed. So drop down from the handle and go out of the room, back to the
main stream, follow it up to the lake, and go have another conversation
with Gregg...
He will give you a shotgun...
Shotgun Controls
=-=-=-=-=-=-=-=-
Z Button-Fire
B Button-Reload
R Button-Aiming mode
Hold Z-Targeting laser
He will also tell you about a bunch of undead people in the room behind the
big door. After the conversation, press B to pull out your new weapon. Now
make your way up the wooden path again, up to the big door. As your walking
along the path in the graveyard, Zombies will start coming out of the
ground and trying to eat you.
There are two ways to defeat the Zombies, but you MUST hit them in the head
. You can stand in the path, shooting the Zombies as they come at you (the
hard way) or you can jump onto a tomb stone (the easy way) and blow their
heads off since they can't reach you from up there. After you kill 12
zombies, Gregg will appear at the door at the end of the path, put your gun
away and run to him, before any more zombies come out for feeding time. He
will give you a pat on the back for killing 12 souls, and give you access
through the doorway into the next part of Spooky...
There will be a long twisting path up to the next area, walk very slowly,
because worms pop out of the ground and try to attack you. Walk slow, and
when one pops up, jump and tail spin over it. When you get to the end of
the path, there will be a house there with an open door. Go through it to
meet your next challenge.
Count Batula
------------
The count is a vampire, whicjh you will find out at the end of the cut
scene. The villagers are trying to break into the house to kill him. Your
job is to bring the villagers to the grinder room, drop them int he grinder
, and let the Count drink their blood. To help you out, the Count has
turned YOU into a bat...
Bat Controls
=-=-=-=-=-=-
Analog stick-Control the bat
Z-This drops bat poo down at the villagers to stun them
B-Hold this to fly forward
A-Hold to fly backwards
There are lots of viallagers spread around the house, pick them up and
bring them to the grinder. Eventually, the rope that the Count is hanging
from will break and he will fall into the grinder himself. Allowing you to
return to squirrel form.
*NOTE* If you are having difficulty finding enough villagers, Dallas has
been kind enough to make a map of the house, to get there, just return to
the FAQ page for Conker's Bad Fur Day.
Zombies
-------
Key #1
------
When you get back in control of Conker, pull out your shotgun and wait for
the Zombie to come around the corner, kill him, then turn around. Walk
arouynd the outside of the balcony until you reach a doorway on your right.
Go through it and turn right again. Walk around this pathway until you can
see a bunch of bookcases in the center, jump to one of them, the you may
have to jump to another one, until you get to the one with the B pad. Step
on it to get the cross bow.
Cross Bow Controls
=-=-=-=-=-=-=-=-=-
Z-Fire an arrow
Hold Z-Targeting laser
Use the cross bow to kill the 4 bats in each corner of the room. After they
are all dead, jump back to the walkway and go back upstairs, follow the
balcony around the room, until you get to the point where you killed the
zombie before. Go through the opening and turn left, and kill the zombie
there. Now walk along th board leading to the B pad in the middle of the
room. Use it to defeat the 3 bats ahead of you.
Now turn left and follow the boards going to the very back of the room,
where you will find a key. Now head back, all the way back tot he room
with the bookcases and the B pad. Now follow the path all the way around
this room until you find a ramp that leads to the bottom. Turn to the left
and run through the doorway, try to avoid any zombies that may be in the
area. At the end of the hall, turn left, when your out in the foyer, turn
right, you should be able to see a door. Run up to it to put the key into
it. It will make a bridge rise in the garden.
Key #2
------
Now go to the right, through the hallway, killing the few zombies that are
there. You should see a big table in the middle of the next room. Put away
your gun and run and jump on top of it. This makes it easier to kill the
zombies that are all around this room, after they are all dead, continue
along, going through the door that you haven't gone through, this will
take you to the garden. Walk across the now raised bridge and pull your
gun out. You should see a zombie far away from you, you can either kill
him or ignore him and take your first left.
Shoot the zombie here, and go left, then turn to the right. Shoot the
couple of zombies that are in the center and go around the stone structure
to find another key. Pick it up and go back through the garden "maze, go
back across the bridge and past the dining room, past the hallway and to
the door, avoiding any zombies that may have reappeared. Put the key in
he lock, this will make a ladder appear on the second floor of the grinder
room.
[/front]
Conker's Bad Fur Day (N64)
4. Walkthrough
Corn off the Cob
----------------
When you enter the door, It will show a dung beetle trying to leave. He
will tell you his story of what happened to his friends , then leave. Then
continue along the poo path and a thunderous voice will tell you that he
wants sweet corn. In front of you is a kernel of sweet coen, so smack it
with a frying pan, pick it up and walk to the platform leading to the
middle. Conker will throw the sweet corn in.
Now go back to the poo path
and continue up it, jumping over the large gap and tail spinning. You will
come to 2 more sweet corn kernels. So do the same (smack them with the
frying pan, and carry them to the walkway, leading to the middle). Be
careful because on each spot that has sweet corn, a giant hand will pop up
and try to smack you. Continue on down the path, and when you get to the 3
sweet corn, do the same as before. This time, a huge beast will rise from
the poo.....
Sweet Melody
------------
Now for the boss battle, and a sick one at that. You have to fight a huge
monster made out of poo. You start the battle off next to a B pad, but
don't worry about it, it isn't necissary at the moment. The GMP (Great
Mighty Poo) will start throwing poo balls at you, run around avoiding them
until he stops at starts singing. This is when you get on the B pad. it
will give you a roll of toilet paper. Aim wisely and send it into the GMP's
mouth. He will spit it up and throw a ball on top of your current B pad.
So now make your way back the way you came, when you reach the spot where
you found 2 kernels, stop to find a B pad. Do the same as above, this time
however, you will need to get 2 rolls in his mouth. Once this is done, he
will partially crack a glass wall.
Make your way back to the very beginning now, jumping back over the huge
gap. There is a B pad where you found the 1st kernel. This time you will
need to get 3 rolls in his mouth, so when he stops singing, stand on the
B pad and aim it at a spot where the GMP will appear, when he does, throw
the roll right away, other wise you won't do it in time, when you complete
this part, he will totally break the glass wall.
U-Bend Blues
------------
With the glass broken, head back up to the 2nd B pad, just past that is a
walkway that leads away from the GMP. Follow it up to find some cash and a
rope. Jump on the rope to flush the GMP. Once he is flushed, jump down
into the middle hole and jump on the platforms until you get to the door,
go through it.
It will now show a cut scene of Berri, a rock monster comes to her house,
knocks her out, and drags her away. You will now be back in control of
Conker, jump forward into the pool of water. Swim down to find one of the
most difficult parts of the game : The underwater fans! You will need to
swim through 3 fans. If 1 of them touches you, you are dead. Try to stop
in front of one, wait till it passes and go!
The Bluff
---------
Once you are past all 3 fans, you must swim up into the opening. From here,
swim to the surface. There will be a tunnel at the surface, swim through it
. You will come out on a long board with a rope at the end. jump onto the
rope and climb to the top. Rotate the camera until you can see the other
rope. Jump tot he new one and climb up.
You will climb up to the top of a tower. From here, head to your left being
careful not to fall in. Walk across the narrow pathway and you will get
into a cut scene with a guard asking you for $1000 to pass. He will then
ask you if your a squirrel, you will say your an elephant and he will let
you pass. Once you are past, the money will come jumping back into your
pocket. Continue on down the new path and go through the opening.
Well, you begin the new chapter looking at a large temple (pyramid) with
raptors circling the perimeter of it. Make your way6 along th path and
then turn left following the path around the pyramid jumping to avoid being
bitten by the raptors, until you get to the other side. Go in the door way
in the pyramid. This will take you to the 2nd level. Make your way to the
other side of the pyramid again, avoiding the raptors along your way. Go
into this new door, it will bring you to the very top. This is where a wad
of cash will be waiting. Grab it and then jump on the head of the statue
and press B 3 times to make the statue fall into the ground, and you with
it.
Chapter 6: Uga Buga
Drunken Gits
------------
You will be in a caveman infested area. Jump back onto the head of the
statue and press B to open the door below you. This just makes an opening
into the side of the base and doesn't really serve any purpose to you.
Behind you should be an area with a bunch of sleeping rock monsters.
You will need to run to the back left corner of this area to find a movable
rock. Roll it back to the big statue while avoiding the rock monsters that
will come after you. Once you get it to the statue, roll it through the
opening that you made under it. Keep rolling the rock straight into the
opening ahead. The rock will go down the path, killing one caveman,
breaking a hole in the wall, and opening the way to the Unga Bungas
Sacrifice
---------
Go to your left and follow the long twisting path down to the ground. You
will see a HUGE dinosaur head on the wall, go to the left of it and go
through the door. Follow this new path until you see an egg. Make your way
over to it, beside it is a stone flipp'n monk. Jump on his stone to be
thrown on top of the egg, press B to make Conker hatch the egg. After it
is hatched, it will crush the monk and begin to follow you. Now, with a new
friend, make your way back along the path, letting the baby dino eat the
Unga Bungas along the way. Once you get to the end of the path, go through
the door.
When you come out, you will need to make the dino come down the
ramp to your right. Now bring it over to that platform that you raised a
few minutes ago. Lead it up to the platform, then jump off the back, so
that the dino stays up there. Now run back tot he front and go back on the
B pad. Shoot the switch on the other side to make the other platform come
down and.....and....kill the baby dino! Who could do such a thing!? Well
apparently the giant dino head likes it because he opens his mouth and
"allows" you to enter.
Phlegm
------
Well, although the dino is letting you inside, his tounge is too slippery
to climb so you will need to flip up on the dino's head by using the monk
located in front of the giant head. Once you are up, keep running straight
across his back to reach some cash, go to the VERY end to get a squirrel
tail.
Now go back on top of the dino's head. There is green smoke coming
out of his nostrils, You will need to wait for the smoke to clear, then
jump in his nostril and press B, this will make Conker pull out a pepper
shaker and dump it in the dino's nose! The dino will sneeze. Now go to the
other side and do the same with the other nostril, he will sneeze again,
causing the saliva on his tounge to disappear. Jump down from the head and
go through his now accessible mouth...
Walk up the dino's tounge and walk past the hanging swinging thing, being
sure not to touch it. Once inside, there will be a couple or "forks in the
road" always head to the right. This is the safer way to get through the
mouth. At the end of this "road" there will be an opening, walk through it
and it will show Conker walk up to a sleeping caveman and take his hat.
Worship
-------
Now, turn around and go back through the mouth, stick to the left now, and
when you get out you will be greeted by a couple of unga bunga's that will
"worship" you. Remember the rock monsters from the beginning of this
chapter? Well it appears that the unga bunga don't like them, so bring the
unga bungas up the ramp leading out of the main chamber and bring them to
the rock monsters, the "bungas" will begin hitting the rock monsters with
clubs. When all the monsters are dead, go to the bouncer in front of the
entrance to the rock solid club. After a short speech, you will be allowed
in.
Rock Solid
----------
The Rock Solid is.......well i guess you can call it a disco club. After
you walk in, turn to the left and go down the stairs. Then go to the left
where you will see a few bikers standing against a counter. Go behind them
to find a boulder. Push it up the stairs and to the front door, there is a
switch there, roll the boulder onto the switch to open up a door on the far
wall straight across from you.
Now go back to where the bikers are standing, near them as a keg. As before
you must go unde it, press B and get drunk, therefore making you able
to urinate. After getting "wasted" head back to the dance floor. Your goal
is to pee on on of the male dancers so that he turns into a ball, you will
then have to pee on him some more, push him into the door that the switch
made. Be careful though, because if you take the "stream" off of the rock
man, he will get up and come after you. The alka sheltzer is located right
in the middle of the dance floor, you may have to walk around the stand a
bit to find the ramp though.
Now that the first rock man is through the door, go through the door after
him. You will appear right beside him, so go behind him and start pushing
him along the cat walk to the right. Along the way, female dancers may step
out of holes causing you to fall off, DON'T LET THAT HAPPEN. Just be
careful and take your time. Once you get it to the end, there will be a
switch, push the rock onto the switch to make the big door close and two on
either side of it open.
Now for a trickier part, you will have to pee on the other two rock men
and make them enter the two new doorways, one for each rock man. After you
push the first in, it will crash down beside Berri's cage. After you push
the second one in, it will BREAK berri's cage, she will jump down and run
off, leaving some money behind....
In order to get it, jump up on the ledge to the left or right of the middle
door, you should be able to see where berri's cage was so jump up to that
ledge and grab the cash. Now that your work here is completed, head back
outside. Well, that's what YOU want to do but the bouncer at the door will
take you to see his boss.
Bomb Run
--------
The weasel mob boss will start talking to you. He is not mad at you for
taking his money, but he wants you to do a little "job" first. You must get
rid of all of the Unga Bungas.
You will appear outside of the Rock Solid Club with a bomb in your hands.
Walk straight ahead while avoiding the rock monsters who have come back
from the dead. Make your way under the big statue and back into the chamber
of the unga bungas. Walk down the left ramp and as soon as you are able to
see a caveman on the ramp, jump off to your right. Once your on the ground,
go walk up the giant dino's tounge again and go into his mouth.
This time you will have to go down the left path as you cannot jump with
the bomb in your hands. Watch out for the dangling things. You will end up
at the same exit as before, go through it and walk past the sleeping
caveman up to the end of the walkway. Conker will throw the bomb into the
lava causing the lava to rise, killing all the Unga Bungas. After that is
over, jump across the rocks to get to a new opening.
Mugged
------
When you come out, a couple of bikers will smack you over the head and
steal all of your cash! To get it back, you need to go through the doorway
ahead. Then drop off, instead of landing in the lava, you will end up on
the jetboard that one of the bikers left behind.
Jetboard Controls
=-=-=-=-=-=-=-=-=
Analog stick:
Up-forward
Back-Slow down
Left-Turn left
Right-turn right
A Button-Jump
B Button-Swing frying pan
Now that you know how to use the jetboard, start racing after those bikers!
Smack them with the frying pan to make them fall into the lava and get your
cash back. Once you have hit all 3 of them, wait until you get to the ramp
by where you started, go up it and jump. You should go into the cage, get
the money, and continue on to a coliseum.
Raptor Food
-----------
You will appear in a large coliseum with lots of spectators. You will see
two guards and a large wooden door on the other side of your "island" Run
over there to make the wooden door fall down into a drawbridge and a raptor
to come walking out and eat the guards. Now run back across the "island"
jumping to avoid being bitten by the raptor. When you find the B pad, wait
until the raptor is near it, then press B, causing Conker to hypnotise it
and climb on it's back.
Dino Controls
=-=-=-=-=-=-=
Analog Stick-Move the dino around the island
B Button-While running, lets you headbutt the cavemen. If you have a caveman
in your mouth, stand still and press B to swallow it
A Button-Jump
The next part is a bit more difficult. Buga the Knut will get angry and get
infantry to come after you. The first you will come across are cavemen with
clubs. You will need to basically run over the cavemen one by one. As soon
as you run over one, the dino will pick it up in his mouth, press B to
swallow him. Continue until all the "clubbers" are dead.
Next, Buga will order the spear throwers at you, do the same as above to
finish them off.
Next, he will order a mix of the two to get you, do the same once again to
make Buga angry enough to come down and finish you himself...
Buga the Knut
-------------
He may look hard but Buga is actually one of the easiest bosses in the
entire game! You will have to for the "meat and two vedge" which means, to
run up to him, when he raises his club to hit you, press B to bite his...er
..."bone" but watch out because he also has a jump attack that sends
shockwaves through the island. When you bite his "bone" he will drop his
pants, he will cover up the front, leaving the "behind" available to bite.
Run behind him and take a chunk out of his "rear". Do this three times to
defeat him,. see I told you he was easy.
Conker will notice a pair of "big babes" up near where Buga used to sit.
Run over to the "diving board" where the infantry was coming out of. High
jump and tail spin to reach the platform with the doorway, go through it
to meet up with the "big babes"
After a short scene, Conker will be placed beside some cash, which runs
away from him. Run through he doorway after it. You will appear on a high
balcony above the room with the temple and the raptors. Run along the
narrow path to find another door. Go through it to meet up with the cash,
grab it and keep on going. Jump down the hole with the sign that says
"Danger Poo" This is the room where the giant fans are. Climb out of the
water and highjump to reach the doorway out of the room. You will now be
back in the Great Mighty Poo's room, jump down the middle right in front of
you to come out of the pipe in poo cabin. Walk outside.
Windy
_____
Wasps' Revenge
--------------
As soon as you walk outside, you will see a cut scene of Mrs. Bee's hive
being stolen by the same wasps as before. Make your way out of Poo land and
back to the beginning where Mrs. Bee is. She will tell you that her hive is
stolen and that she wants you to get it for her again. This time, she will
be paying you $400 though! As before, go up the "naughty" path to get to
the Wasp's Hive.
Instead of going into the hive, high jump to get to the hole on the left
side of the hive, it will take you to a hole on the right side, now jump
and tail spin to the hole in the middle. It will take you to an alcove in
the side of the hive, where $100 awaits you. Now go back and enter the hive
...
Walk up the spiral pathway to get to the hive, instead of carrying it, you
will need to hop inside and fend off the attacking wasps. There is a radar
to keep track of where the wasps are. Press Z to fire the machine guns.
Don't let the wasps get too close to you or they will sting you.
After all of the Wasps are dead, hop out to carry the hive back to Mrs. Bee
. The three wasps from the beginning will come out and try to sting you as
you carry it back. Do the same as before, only this time, you will have to
carry it down the spiral path inside the hive first. After you bring it
back to Mrs. Bee, she will hop inside and blow the wasps to bits. After she
pays you the $400, head back to the B pad that you used to defeat the Dung
beetles, Behind it is a path that leads up the spiral mountain in the
center of "Windy"
Mr. Barrel
----------
You will meet a barrel whose name is Mr. Barrel. If you
have the right amount of money (which you should have if you've been
following this FAQ) he will allow you to ride on top of him. Ride him down
the spiral hill, it will get out of control and crash into the boarded up
doorway in the river by Mrs. Bee. It will break the wood down, allowing you
to go through.
Spooky
______
Mr. Death
---------
The ride form Mr. Barrel will leave you unconscious. When you wake up, it'll
be dark out. Head over to the doorway that Mr. Barrel made available (the
one of Mrs. Bee's hive) and go thought he opening.
A bunch of rocks will fall down behind you, so you can't exit through there
. Follow the stream that you're in up until you get to a big semi-lake. On
the other side is Gregg the Grim Reaper. You've probaly met him already, so
go over and talk to him. After a brief conversation, walk behind him and to
the right, up the wooden walkway.
When you get to a large door, jump off
tot he right, into the water where there is a door waiting for you, go
through it. When you come out the other side, there will be a handle in
front of you, jump to reach it. It will open up the big door that you just
passed. So drop down from the handle and go out of the room, back to the
main stream, follow it up to the lake, and go have another conversation
with Gregg...
He will give you a shotgun...
Shotgun Controls
=-=-=-=-=-=-=-=-
Z Button-Fire
B Button-Reload
R Button-Aiming mode
Hold Z-Targeting laser
He will also tell you about a bunch of undead people in the room behind the
big door. After the conversation, press B to pull out your new weapon. Now
make your way up the wooden path again, up to the big door. As your walking
along the path in the graveyard, Zombies will start coming out of the
ground and trying to eat you.
There are two ways to defeat the Zombies, but you MUST hit them in the head
. You can stand in the path, shooting the Zombies as they come at you (the
hard way) or you can jump onto a tomb stone (the easy way) and blow their
heads off since they can't reach you from up there. After you kill 12
zombies, Gregg will appear at the door at the end of the path, put your gun
away and run to him, before any more zombies come out for feeding time. He
will give you a pat on the back for killing 12 souls, and give you access
through the doorway into the next part of Spooky...
There will be a long twisting path up to the next area, walk very slowly,
because worms pop out of the ground and try to attack you. Walk slow, and
when one pops up, jump and tail spin over it. When you get to the end of
the path, there will be a house there with an open door. Go through it to
meet your next challenge.
Count Batula
------------
The count is a vampire, whicjh you will find out at the end of the cut
scene. The villagers are trying to break into the house to kill him. Your
job is to bring the villagers to the grinder room, drop them int he grinder
, and let the Count drink their blood. To help you out, the Count has
turned YOU into a bat...
Bat Controls
=-=-=-=-=-=-
Analog stick-Control the bat
Z-This drops bat poo down at the villagers to stun them
B-Hold this to fly forward
A-Hold to fly backwards
There are lots of viallagers spread around the house, pick them up and
bring them to the grinder. Eventually, the rope that the Count is hanging
from will break and he will fall into the grinder himself. Allowing you to
return to squirrel form.
*NOTE* If you are having difficulty finding enough villagers, Dallas has
been kind enough to make a map of the house, to get there, just return to
the FAQ page for Conker's Bad Fur Day.
Zombies
-------
Key #1
------
When you get back in control of Conker, pull out your shotgun and wait for
the Zombie to come around the corner, kill him, then turn around. Walk
arouynd the outside of the balcony until you reach a doorway on your right.
Go through it and turn right again. Walk around this pathway until you can
see a bunch of bookcases in the center, jump to one of them, the you may
have to jump to another one, until you get to the one with the B pad. Step
on it to get the cross bow.
Cross Bow Controls
=-=-=-=-=-=-=-=-=-
Z-Fire an arrow
Hold Z-Targeting laser
Use the cross bow to kill the 4 bats in each corner of the room. After they
are all dead, jump back to the walkway and go back upstairs, follow the
balcony around the room, until you get to the point where you killed the
zombie before. Go through the opening and turn left, and kill the zombie
there. Now walk along th board leading to the B pad in the middle of the
room. Use it to defeat the 3 bats ahead of you.
Now turn left and follow the boards going to the very back of the room,
where you will find a key. Now head back, all the way back tot he room
with the bookcases and the B pad. Now follow the path all the way around
this room until you find a ramp that leads to the bottom. Turn to the left
and run through the doorway, try to avoid any zombies that may be in the
area. At the end of the hall, turn left, when your out in the foyer, turn
right, you should be able to see a door. Run up to it to put the key into
it. It will make a bridge rise in the garden.
Key #2
------
Now go to the right, through the hallway, killing the few zombies that are
there. You should see a big table in the middle of the next room. Put away
your gun and run and jump on top of it. This makes it easier to kill the
zombies that are all around this room, after they are all dead, continue
along, going through the door that you haven't gone through, this will
take you to the garden. Walk across the now raised bridge and pull your
gun out. You should see a zombie far away from you, you can either kill
him or ignore him and take your first left.
Shoot the zombie here, and go left, then turn to the right. Shoot the
couple of zombies that are in the center and go around the stone structure
to find another key. Pick it up and go back through the garden "maze, go
back across the bridge and past the dining room, past the hallway and to
the door, avoiding any zombies that may have reappeared. Put the key in
he lock, this will make a ladder appear on the second floor of the grinder
room.
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